![]() Like I said for me it took 3/4 of a game year Rinse and repeat for the rest of the guardians and then you'll get a cutscene in Venti's room and that's when you've unlocked the final dungeons. Then you have to sleep and then the next guardian says something cryptic. I don't believe it's Amber or Dylas that kicks it off. I believe the way the post game event starts is actually Leon says something cryptic. Also keep in mind that some events only progress after a game day meaning once you've seen the little cutscene for that day you need to sleep for the next one to happen. Keep in mind that events progress based upon where you enter the screen from and that the person involved isn't in your party. If they don't say anything about the post game stuff you've probably unlocked a different town event, you'll have to clear that one first (I had to clear like 5 or 6 of them before I got the post game event). If they leave follow where they go and usually just wait until 8-9am game time to talk to them. Further check your diary before you go to sleep and make sure there's no town event going on. If they do, you triggered AN event, it doesn't necessarily mean it's THE event. If you wake up and they don't say "I have to go" you didn't trigger it. Then leave them in your party and go to sleep. Then put someone in your party (for me it was margaret but you can use Amber or Dylas). ![]() Get Amber and Dylas to level 7 friendship. Further, it's completely random when it kicks in. ![]() That's really it but you will have to clear any town events that come up before that. You need to have Dylas and Amber to friendship level 7. I see Tides as a good experiment, fun to experience once but not the direction I want the series to take. If I wanted to explore dungeons I'd play Zelda or Etrian odyssey. Which to me was the weakest part of the series. Here you might/might not get the recipes you need and because of that you might have gaps which make crafting leveling harder.Įssentially they streamlined everything to focus mainly on the dungeons and exploration. It was better just to save up and buy them from the bookstore. You get recipes from quests but you don't know which ones. RFF had a ton of recipes and a gradual curve. That's just the progression, in fact if anything I was a little slow because I didn't find out how to assign monsters for a few days.Ĭrafting is sorta borked too. So really after the first season there wasn't much to work towards and it's not like I "power leveled" or anything. Here I had everything except one storage bin by the end of the first season. I remember in RFF it took me almost 3 seasons to get to the point where I had most of the stuff. Which means you'll be rolling in crops and money. ![]() Any halfway competent player will have their fields completely automated rather early in the game. But the problem is that you can only have a set number of monsters and each monster can only plant certain kinds of crops. Now that's nice, and cuts out some of the tedium. Farming is essentially gone, your monsters do all but the planting for you. The thing I love about Rune Factory was searching out the rare animals and tending your field, crafting and saving up for the next big purchase.īut Tides streamlines everything to point where all that stuff is mainly gone. It's just not what I want in a Rune Factory game. They really need to fix this, just like I wouldn't buy another Rune factory with the same Runey system as Frontier I don't think I I could do another Rune Factory with the same event system.ĭon't get me wrong, Tides wasn't bad. But none of them were the events I was hoping to trigger. I spent my play time last night just doing the "sleep trick" which you put your bachelorette in your party and just sleep until they leave and that tells you that an event's been triggered in hopes of getting either a proposal event or trigger the post game stuff. Further still, the post game content is triggered via an event that is also random, which some players spent a year of game time trying to trigger. I was stuck on Vishnal's event for nearly 3 weeks game time because of this. Further the trigger points for these events very sensitive, if you don't go into a screen via a certain entrance you'll miss it entirely. The fact that events are totally random and, even worse, that only one can run at a time breaks the game especially in the post game. And if you've played that game you know that means game breaking. Almost to Runeys in Rune Factory Frontier levels of broken. The event system (used to move the story, drive proposals and all that) is terribly broken. And it's now that the biggest flaw suddenly becomes glaring. So I finished the main game and am going after the post-game content. ![]()
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